![]() To put it plainly, the more matchmaking games you win the faster you’ll rank up. Ranking up in CS:GO is simple, though the algorithm behind it isn’t. Generally speaking, though, beginner players should be somewhere in the Silver ranks, intermediate players should be high Gold Nova/low Master Guardian, and experienced players should be anywhere from Legendary Eagle to Global Elite. There’s no set time where you should earn any of the ranks. From that you can see the flow of how the rank system works in CS:GO. Silver I is the lowest rank you can receive, and The Global Elite is the highest rank in the game. This will usually be somewhere on the lower rungs of the list of ranks, but could be higher if you’ve played some form of Counter-Strike before. After you’ve won those 10 games, you’ll have earned your first rank. ![]() While you’re collecting these wins you’ll be classed as unranked. Once you’re level 2, you need to win 10 games of matchmaking to be placed into a rank. Doing so will equip new players with the basic skills they need to play in the more serious matchmaking. You can increase your level by playing the more casual game modes in CS:GO such as deathmatch and casual. To get your rank, you first need to be level 2 to queue for competitive. Starting things off at the beginning is how to get your first rank in CS:GO matchmaking. Use the buttons below to quickly jump to a section that you need help with: In this detailed guide, we’ll cover everything you need to know about CS:GO ranks including a list of all 18 ranks in the game and what you can do to rank up quicker. But what exactly does this rank mean? What decided it, and where can you go from there? You start off without a rank, and after a set number of matchmaking you’ll receive one relating to your skill. That’s it for another portion of CSGO knowledge.The CS:GO ranking system can be a confusing topic to tackle for new players to the game. It can help you evaluate your playstyle more than some other, more popular parameters. The stat is easily accessible through the spectator view. Sometimes it’s hard to achieve good ADR when you’re not playing as a fragger or AWPer, but that’s okay. High ADR means that you’ve dealt a lot of damage distributed among the opposing team. The ADR shows you the average damage you’ve dealt per each round of the match. Fortunately, stats like ADR help you evaluate your performance and see if you need to step up your game. This results in a high kill stat, however doesn’t show your direct input as a player. Say, you had a real lucky streak of finishing off enemies after your teammates a couple of rounds in a row. However, this can be influenced beyond legitimacy. The most popular stat to boast is KDR, which is kill/death ratio, meaning simply the number of your frags divided by the number of your deaths. There, one of the options in the dropdown menu on the left is average damage per round. Okay, but how to show ADR in CSGO? While you’re dead and in the spectator mode, by default the ‘Q’ key opens up the statistics window. ![]() ![]() Services that host player leaderboards, like HLTV, update this information manually after a tournament or match. The damage you deal is calculated on the server side, so it might not be easy to get a dynamic view of the ADR outside the game’s interface. However, it only counts lethal damage, meaning that hitting someone with an AWP in the head counts only as maximally 100 damage (because that’s the size of the player’s health pool), not as the full 400 damage it deals initially. It takes your overall match damage and divides it by the amount of rounds you’ve played. The math behind the stat is pretty simple. Most CSGO pros will circle around 80 ADR during a generic match, but some of the AWPers might even reach 90 ADR or more. What is a good ADR? It depends on the intensity of the match and the role you play in the team, but generally anything between 70 and 80 is considered good, but going over 80 is considered above average performance. It shows the mean of damage a player has dealt to their opponents in an average round at a given point in a match or overall. This acronym stands for average damage (per) round. ![]()
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