![]() ![]() ![]() Levels blend abstract arenas and mazes with more architecturally coherent spaces like this.īut as Nintendo demonstrated, a shooter doesn't need to be violent to be satisfying. None of which is to mention how it sounds - I've never heard a sprite squelch quite the way I have in Prodeus. In more crowded scenes Prodeus turns into an X-Rated version of Splatoon, with your weapons coating entire rooms in internal fluids of various colours. Fire your shotgun into the chest of a zombie grunt and their torso will disintegrate like service station toilet paper, splattering surrounding terrain in near-comical amounts of blood. Glisten is the optimal word for describing Prodeus' gibbage - the violence here is striking, and stylishly over-the-top. When you fire a rocket or shoot an explosive barrel, the resulting blast will illuminate the scene in a fiery orange glow, while environmental light sources glisten off gunmetal corridors and rain-slicked terrain. Terrain and environments are rendered in angular 3D, while objects and enemies are presented as chunky sprites (although there's an option to swap them for 3D models too). Prodeus' amalgamated personality is evident in its visual style, which mimics the 2.5D graphics of early id-tech and Build engine games then infuses it with modern lighting and visual effects. Availability: Out now for PC, PS4, PS5 and Xbox Series S/X, coming 7th October to Nintendo Switch.From your perspective, both sides are equally in your way, and will die by the hundreds, if not thousands, as you carve a path across the surface of the asteroid and beyond. ![]() You're an archetypal space marine trapped on a barren but mineral rich asteroid, where a cataclysm has resulted in an all-out war between two interdimensional factions – one representing order, and the other chaos. This is an anachronistic high-wire act, synthesising old and new ideas in a way that is always exciting, occasionally inspired, and defies easy categorisation.Įven the base premise is wilfully elusive, although this is well in the spirit of the genre's foundational texts. But none walk that line as precisely as Bounding Box Software's Prodeus. And the dashboard unfucker has worked beautifully enough for me to where I genuinely couldn’t tell if they had ended the experiment or not.Bounding Box delivers an anachronistic high-wire act, and the perhaps the best shooter outright since Doom Eternal.Įvery retro shooter straddles the line between classic and modern design, whether it's a new game built in an old engine like Ion Fury and Wrath, or a good old-fashioned murderfest that uses cutting edge tech like Amid Evil. The authors of XKit Rewritten said during the experiments that at the time, since this was an “experiment” they weren’t going to implement anything to revert to the old UI (although who knows if they’ll do it now). You will need you have Tampermonkey installed on your browser of choice, and once that’s done, just go to the github link above, and peruse the readme to install. For everyone who has been blissfully using the old UI up until now, welcome to hell :)ĭo you not like hell? Do you want to leave and crawl back up into the sunlight of the old UI? Well, have I got a link for you! A beautiful tumblr user has gone and fixed things beautifully for you already: Oh look, it seems everyone has been opted into the unfortunate “experiment” now. ![]()
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